Windows games

Results: 2792



#Item
121Fan labor / Video game culture / Mod / Video game development / Windows games / Gaming / Video game / Game studies / Software / Culture

The Assemblage of Play T. L. Taylor1 Games and Culture ª The Author(s) 2009

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Source URL: tltaylor.com

Language: English - Date: 2010-11-10 10:11:28
122Anchorhead / Expressive Intelligence Studio / Windows games / Game design / Ian Bogost / Gameplay / Noah Wardrip-Fruin / Grand Theft Auto V / Video game

REPRESENTING AND REASONING ABOUT VIDEOGAME MECHANICS FOR AUTOMATED DESIGN SUPPORT A Thesis Presented to The Academic Faculty

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:02
123First-person shooters / Horror video games / Windows games / S.T.A.L.K.E.R. / Olympus Mons / Tharsis / Stalker / Ranger / Stalking

ZONE STALKERS A S o urceb o o k fo r The Roleplaying Game of Tran s h u m an Co n s p iracy and Ho rro r

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Source URL: robboyle.files.wordpress.com

Language: English - Date: 2015-08-20 16:54:07
124Bots / Windows games / Linux games / Video game genres / Video game bot / Video game development / Internet bot / Spring Engine / Real-time strategy / Unreal Tournament / Strategy video game / Cheating in video games

A Study on Human like Characteristics in Real Time Strategy Games Johan Hagelb¨ack and Stefan J. Johansson Member IEEE Abstract— Computer controlled characters (N PCs) are important in any video game to make the game

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
125Software / Computer graphics / Imaging / 3D computer graphics / Windows games / 3D imaging / Cubes / Voxel / PLY / MeshLab / Vox / RGB color model

CS 532: Homework Assignment 5 Due: November 18, 6:00pm Philippos Mordohai Department of Computer Science Stevens Institute of Technology

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Source URL: www.cs.stevens.edu

Language: English - Date: 2015-11-04 02:45:21
126Gaming / Software / Computing / StarCraft / Blizzard games / Multiplayer online games / Video games with isometric graphics / Windows games / Hierarchical clustering / Cluster analysis / Races of StarCraft / K-means clustering

Script- and Cluster-based UCT for StarCraft Niels Justesen B´alint Tillman Julian Togelius

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Source URL: julian.togelius.com

Language: English - Date: 2014-07-22 08:28:17
127Software / Artificial life / Windows games / Gaming / Application software / Flocking / Boids / Flock / Swarm behaviour / Glest / Real-time strategy

Intelligent Moving of Groups in Real-Time Strategy Games Holger Danielsiek, Raphael St¨uer, Andreas Thom, Nicola Beume, Boris Naujoks, Mike Preuss of a group because every unit shows a unique behavior while the group st

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:42
128Software / Gaming / Digital media / Tomb Raider series / Windows games / Video game development / Game design / Action-adventure games / Prediction / Dynamic game difficulty balancing / Machine learning / Tomb Raider

Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
129

Senior Mobile Developer Your mission: Build mobile SDKs present over a billion mobile devices worldwide already and used by the major games and apps publishers on iOS, Android and Windows Phone platforms. Learn and explo

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Source URL: criteolabs.wpengine.com

Language: English - Date: 2016-04-27 06:45:17
    130Team sports / Winter Olympic sports / Winter sports / Hockey / Ice hockey / Overtime / Tie / Forfeit / Tennis scoring system / Bowls / Curling

    League Rules ALL GAMES TO BE PLAYED UNDER WIBC RULES except where explicitly stated 1) Entry Conditions

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    Source URL: btckstorage.blob.core.windows.net

    Language: English - Date: 2016-01-13 10:14:17
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